@juancarlosgzrz Thanks for the feedback! These are all excellent points.
A few questions:
Render progress is supposed to be working in the form of a progress bar in the rendering status window:
What else exactly would you see implemented, and where/how?
I guess by “Camera” you mean proper camera support; what settings are the priority ones? Other users’ feedback indicate that depth of field would be nice to have first.
I’ll try to implement the easy ones for the next release of the Max plugin:
- Render tile size
- Max ray intensity
- Low priority mode
The other features such as a proper sun light gizmo, physical sun & sky models, environment map support are a bit more involved and will require more efforts, but I definitely intend to implement them.
It is true that appleseed is not the fastest renderer, but we’re working on it. We’re currently switching the entire shading pipeline from double-precision floating point to single-precision floating point. That will possibly bring a small performance boost. We’re also considering switching to Embree, Intel’s path tracing library. This should provide a very significant performance boost, bringing appleseed’s performance closer to commercial CPU renderers.
Thanks again for the feedback, and stay tuned!