appleseed Users Forum

appleseed for Maya on macOS

hi,

i’m new to appleseed and i’m impressed! appleseed has some neat things even commercial renderers don’t have. i was thrilled to find the maya plugin but unfortunately there’s no osx version. sure, i could compile it myself but i’m somewhat scared of the dependency hell :stuck_out_tongue_winking_eye:

so are there any plans to offer the maya plugin for osx at some point?

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Hi @CuRZ4,
Thanks for the kind words and welcome to the Forum!

Unfortunately the developers lack the resources to supply binary osx versions of appleseed for Maya.
To build the binaries one would need to have access to Maya under osx. The Maya version is the least used of all the appleseed dcc plugins. Added to that, the main developer of it, @est is also heavily involved with refactoring the Blender plugin to lay the foundations for viewport rendering within Blender.

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alright thanks for the info. dependency hell it is :smile:

Maya can export .appleseed files that can be rendered in the standalone render, which actually has more features than the Maya plugin. Although, I’m having a little trouble getting it to work.

Hi @Josephbburg,
welcome to our forum!

You are absolutely correct, all our dcc-plugins can export appleseed scene files which then can be loaded into appleseed.studio and rendered there. In appleseed.studio are all features of the render engine exposed and adjustable. For the plug-ins (Max, Maya, Blender, Gaffer) we purposely expose not all of them to limit the complexity of the render settings UI. And some more features will of course be added to the plugins.

Now, for the Maya on MacOS plugin, we simply lack the resources and demand. The Maya plugin is the least used of our dcc-plugins and MacOS the least used OS among dcc-artists
Given that MacOS deprecated OpenGL and support from Autodesk for MacOS is waning (see link) it is unlikely we will be able to provide binaries for it.
https://forums.cgsociety.org/t/is-autodesk-giving-up-on-mac/2050839

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