Appleseed material ball


#1

I’ve been working on a material ball for the last few days. It was modeled using MoI3D and Blender. I just noticed the material ball scene in the alpha-22 release post, that’s hilarious timing :blush:

I’m more than happy to share my scene as well. I started it because I figured material ball scenes may have quite a bit more usefulness now that Disney material export and import is available, and material sharing may be much easier.


#2

Very nice!

We’ll work on improving material import/export in the next releases to make it really easy to share materials and constitute material libraries.

By the way, what is Mol3d? All I can find is a molecular modeler…

Franz


#3

Good work! Can I suggest to slightly turn the ball to be more face to the camera? Or decrease the size of the hole?

And last thing, I really love the little shape to see the effect of transparency over the depth:

Anyways, that’s a great primitive you did there! :slight_smile:

MoI3D is a nice tool for fast modeling (I neve rused it personnaly).


#4

Nice, we’ll see how we can make our material tester more useful. The orientation of the camera is totally not definitive :slight_smile:

In the meantime here are a few renders:

Franz

PS: Ah, MoI (with a i), not Mol (with a L)!


#5

Brushed metal:


#6

More I see it, more I wonder if the appleseed sculpted logo is relevant.
I mean, it is very nice but I wonder if it doesn’t “break” the idea of the material ball which have simple eye predictible shapes.
I wonder if we wouldn’t have the Modo approach: A white texture with the logo and the millimetres pattern.
I don’t know, what do you think others?


#7

You may very well be right. Where would you put the logo? Add it to the grid texture?


#8

Not the ground grid texture but on the ball.

The map would look like this (rough):

EDIT: It’s just suggestion, maybe just the logo is enough and clean. I personally like the black lines because you can see how the material transparency behave.