Hi, I’m trying to use the API to create a complex material I made in Blenderseed. I’m using asTexture nodes, whose only input parameter is a filepath. I was wondering if it is possible to use in-memory textures instead of having to write them temporarily out to disk. For normal (non-node) textures, there exists MemoryTexture2dFactory. Does something similar exists for 2D texture nodes, or is it possible to specify an existing texture instance as the input of an asTexture node, instead of the filepath?