I’m making the default shaderball file for blender. I’m getting closer. This is really a good project to learn a lot of details about Appleseed/blenderseed.
I’m getting closer. I have some camera settings to figure out still and I want to mimic the exact settings including position as closely as possible to the provided shaderball.appleseed Studio file.
The biggest thing at the moment is I have the test_mat set properly; more specifically the mat color. The lights look to be set properly but the surface of the shaderball is not the same darkness. In Studio I can change it from what’s listed at 50/50/50 to 10/10/10 and it’s almost exactly the same color as the reference scene.
This should not be happening from what I can tell. The color and light info is the same as in the reference file. Here’s a screenshot with the render results with the same numbers. Any ideas?