Thank. I know.
I like the image from Apple Seed.
I like a lot about this rendering.
I like the responsiveness of your team.
I help the project with what I can - I check for errors.
I check in the work.
PS: Luxrender somehow learned to show shaders in the 3D viewing window.
That’s hugely appreciated, thanks for taking the time!
the latest build can create various presets World HDRI.
can create various materials.
But not rendering.
is it something in my operating system, or do you not check it yourself?
does not work only for me?
Please be more specific about what you’re trying to render. Or better yet, post the scene so we can take a look at it
I can not give the scene.
I will try to explain with words.
I open the old scene in a new assembly of Apple Seed. And I run the rendering.
Render does not go. The console is all red.
Thanks @dez, we’re looking into it. We may need more info, in which case we’ll ask here. Thanks again for your time and sorry about the troubles.
Are you using asMetal anywhere?
A change was recently made to this shader that removed a parameter. Blender saved that osl parameter with your file so it’s trying to access something that doesn’t exist now. Delete the existing asMetal node and add a new one. That should fix it.
Yes, the metal had to be replaced.
I was unable to start the workflow again - the Gamma node stopped working. And I have it very much used.
The Gamma adjustment node I provided you informally as a quick fix is not part of the official appleseed/blenderseed distribution. Therefore whenever you install a new blenderseed version (which overwrites your current appleseed shader) you have to be sure that the as_gamma.oso is back in the /addons/blenderseed/appleseed/shaders directory. That means you may have to manually copy it again there.
I understand, I copied it.
but it did not work for some reason.
Can you try again with this one (unzip first): as_gamma.oso.zip (538 Bytes)
I tested it under Fedora and latest blenderseed for Linux. You can find the shader then in the node editor under Add -> Color -> asGamma
The old Gamma was located in “Uncategorized”. A new one in “Color”.
Probably for this reason, I could not use it from the first time. Suddenly, he is in the right place
I hasten to please everyone! Earned! fine!
The metadata strings. Now it is placed into the Color Utility Shader category and just to be sure I compiled it to .oso with oslc under Linux (should not make any difference though)
The node category shouldn’t have any impact on whether the node works or not.