Need help creating leaf material,can anyone post some node setup for leaf material.
Sure, what software are you working on?
A asStandardsurface should be enough to create the leaf material you are after.
At asstanderdsurface shader where to connect alpha map??
In blenderseed you have 2 options to apply alpha maps:
- opacity maps can be applied per object in the
Object Alphasection of the object properties tab.
- alpha maps can be applied to the
Transparency Colorinput of the asStandardSurface material per material.
Here is a nodes setup in appleseed-Max for a leaf material which uses the asStandardSurface and the resulting render (free model from VizPeople).
Hi, how did you go about the newly rendered leaf you posted on discord?
I replaced the previous node setup and render image with the improved version.
Thanks, looks very realistic!
WOW! Very realistic. So happy to get back to an unbiased engine. Hoping for GPU some time in the future.
We have very initial work on appleseedX, a gpu version of appleseed using the NVIDIA Optix ray tracing backend. But it won’t be ready any time soon. It is a huge task to port the render engine to gpu.