Hi, I’ve been trying to use the most recent release of Blenderseed (from September of 2014) and I’m having some real issues trying to get the internal rendering mode to work, which is the only way to do animations from what I can see. It seems that the render will hang at a random spot and stop updating. Sometimes it gets 60% through the image, sometimes only 15%. Pulling up the windows task manager shows that the Appleseed CLI is still active, but the CPU activity has stopped, and it never recovers. This happens almost every single time I try to render. Occasionally a frame will finish, but it’s very rare. Is this an issue that only crops up on Windows or is it across all platforms? I’d really like to experiment with Appleseed animations through Blender, but this bug makes that pretty much impossible. Exporting to Appleseed Studio seems to work fine.
Any help would be great. I hope this doesn’t sound like a slam on Joel (the Blenderseed author), as aside from this the exporter works really well.
Edit: There also seems to be another bug in the internal rendering mode that causes the Appleseed CLI to not fully utilize my processor. CPU activity site in the 50 to 60% range instead of the 100% that Appleseed Studio uses.