Of course, duplication is never a good idea. That’s just wasted effort.
Do you have a centralized hub where the documentation writers are hanging out? The first thing I noticed coming in from the cold and a non-technical background where modern ray-tracing is concerned, is the lack of detail regarding artistic vs. physical options.
Coming in as an artist (cough, splutter) it would help to know what starting settings are suitable for CG animation work to be composited into live action vs. (say) a static render. I’m happy to rummage through these myself but when I understand it, I can explain it to others simpler terms.
A real time-saver I chanced on in the existing documentation was the sampling passes vs. samples taken. I think the example was switch from one pass, 64 samples to eight passes of eight samples each. Same overall quality (64 samples) but the basic image renders more quickly so you can see where likely trouble spots are rather than having to wait for something that might be lurking in one of the last few tiles!