This is an adaption of a free Corona scene (flacons & rose) from VizPeople rendered in appleseed with adaptive tile sampler (available in the upcoming release) set with max. 512 samples/pixel and 0.9 adaptivity. No postprocessing applied.
Nice! Render time?
About 2 1/2 h with a developer build which has Intel Embree ray tracing library support and a new implementation of adaptive tile sampling enabled. My laptop used 3 cores/6 threads of a 2.2 Ghz Intel i7-4202MQ (Haswell) for this render.
It would be interesting to re-render this scene with the exact same setup but without Embree. I’m curious to know if Embree provides a noticeable speedup here.
Ok, with almost the same scene rendered in appleseed-Max with 400 samples/pixel and uniform sampler the render times were:
- with Embree 1h 49 min 34 sec
- without Embree 2h 04 min 42 sec
This is a reduction in render-time of about 12 % by using the Embree library.
Thanks! That’s a better speedup than most of the others we’ve seen.