Hey guys! Im not sure if roughness are done differently here than in other engines, so i was wondering if there is a way where i can use a specular map with varying roughness? I am wanting to texture a face, and i want to make it as great as i can. Perhaps it is overboard, or perhaps a properly done specular map will be the same.
It is engraved in my brain to use rougness maps along with specular maps, it is partly due to archviz and floors
Can you tell me what the best would be to achieve this, or how to do it differently? Specularity looks different here than in some other unbiased engines, so i think perhaps its because i am not very used to stuff like specular spread, and using coating aswell.
All the best to you all!