I’m trying to render an interior scene with SPPM engine, but the result is too noisy. I get the following result on 1M light photons and 0 environment photons:
Is that ok? I use only one emissive plane for light in the window and the room is closed from all sides. Up to the moment I ran out of ideas why the photon map variates so much. Did I set something wrong with materials or lighting?
I’ve uploaded the scene to https://1drv.ms/u/s!Ar-VOp-yqJW09TPiXjcjneUP-_mG . Just in case.
Thank you in advance,