I’m new here and I’m willing to help with development of this project. I’m experienced technical artist, mostly do automation maxscripts and small 3dsmax plugins for our production studio. I want to get more experience in c++ programming and developing tools and plugins.
I can help with development of max plugin and studio application. I’m not very strong in math but can help with UI code, conversion and things like that.
These are couple of ideas of max plugin improvements which I could probably develop:
- add environment map plugin such as sky and others available in studio
- improve render settings interface with more options such as rendering methods, material editor preview settings etc.
- this is just came to mind - logger window in max - not sure if it is required
For studio application I noticed there’s no way to get to the bound parameter except navigating to it in project tree. Probably getting to the maps/colors/edf-s/bsdf-s by clicking on the button would be better. Right now clicking on the assigned slot does nothing.
Also support of drag-n-drop of those parameters onto slots would probably make things friendlier…
Sorry for the long post, these are just random thoughts. If you have any ideas of where I can help I would be happy to contribute.